Is The Traditional MMORPG Business Model Dying?

The MMO simply isn’t the powerhouse that it used to be. When it released back in 2004, Blizzard’s World of Warcraft effectively took the industry by storm, gathering millions of subscribers in a matter of months and transforming them into one of the most instantly recognizable gaming organizations in the world (though, to be fair, they’d kind of already managed that with Starcraft, Warcraft, and Diablo.) WoW’s had a good, long run, crushing virtually every competitor that attempted to step up and challenge them, but for over a year now, even they’ve been losing subscribers by the millions.

It would appear that it’s time for a change.

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