Guild Wars 2, and the Player Dynamic of Online Gaming

 

So, lately I’ve been playing Guild Wars 2 (It’s awesome and you should try it out if you haven’t already, by the way). A funny thing happened to me the other day. I can’t recall exactly what I was up against,  but after a certain point in my early wanderings, my luck ran out – I couldn’t take them all on, and my last stand was…less than glorious. I was dead.

A random player happened upon the area: I’d never seen him before, and we’d never had any prior affiliation. He proceeded to slaughter the foes which ended my life. Just as I was about to return to a waypoint, he paused, turned, and revived me, then continued on his merry way without so much as a word.

This sort of thing, I’ve come to learn, is normal in the game world- even if it’s  tacitly unusual in pretty much every other MMO on the face of the planet. Curious, isn’t it?

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