My, a whole month without a single shred of new content. That’s got to be a new record for me. I’m going to try to start posting more regularly this month, I swear it.
Anyway, those few of you who remain are probably looking forward to (finally) seeing the conclusion to the Women in Gaming trilogy. Those of you who just got here should probably take a look at part one and part two of the series before going any farther. I’ll warn you, they do drag on slightly- I tend to be a touch verbose, after all.
As for the rest of you…let’s get this show on the road, shall we?
Post’s a day late. My bad. For those of you who want to do a bit of catching up, look below for last week’s article.
It’s not really any great secret- though women have made great strides in recent years, the gaming industry is, by and large, an exclusive “Boys Club.” Last week, we looked into why we might be suffering through such a landscape- from failing to credit the first female software programmers to the social stigma about gamers that’s only now started to fade. Now that we’ve got the historical basis, it’s time to look towards the present.
Shall we get started?
Good day to you, ladies and gentlemen. The time is currently 4:16 AM. In lieu of sleeping, I’ve decided to begin posting to my blog- I’ve finally found inspiration for a post, and that doesn’t tend to come along every day. And hey- if I can’t sleep, I might as well do something constructive with my time, right?
Today, we’ll be talking about women, gender politics, and video games from a male perspective. Hardly an original topic, but hey- what can you do? There’s always something to be said about it. I’ll try to examine the issue with as much depth as humanly possible- but no matter what, I’ll still be writing from a privileged vantage point.
I only hope that it doesn’t cause too much bias. Let’s begin, shall we?