So, Suffice it to say, I’ve not posted here in well over a month. Most of the articles I would be writing for Double Crit have instead gone to other sites (and I even got paid for them, too). Still, I don’t want to abandon my little corner of the web just yet. Since this is a place to collect and gather my thoughts, I’m going to do just that. Perhaps we’ll take things in a different direction.
So, lately I’ve been playing Guild Wars 2 (It’s awesome and you should try it out if you haven’t already, by the way). A funny thing happened to me the other day. I can’t recall exactly what I was up against, but after a certain point in my early wanderings, my luck ran out – I couldn’t take them all on, and my last stand was…less than glorious. I was dead.
A random player happened upon the area: I’d never seen him before, and we’d never had any prior affiliation. He proceeded to slaughter the foes which ended my life. Just as I was about to return to a waypoint, he paused, turned, and revived me, then continued on his merry way without so much as a word.
This sort of thing, I’ve come to learn, is normal in the game world- even if it’s tacitly unusual in pretty much every other MMO on the face of the planet. Curious, isn’t it?
I’ve been mulling over exactly how I should structure this, and I’ve had an idea. Each installment of the Indie Roundup’s going to feature a project or two that’s currently on kickstarter, a recently funded project, and an indie game or two that you can try out for yourself. This series is still in the experimental stages, naturally- I’ll need your opinions on it before its survival is set in stone.
In any case, let’s get started, shall we?
Long time no see, folks. For those of you who are still following me (I’m sure there’s at least one of you) I apologize for the lack of content. August was…hectic, to say the least, and as a result, I more or less suffered a complete and utter creative drain. Truth be told, I’m still recovering from that. Ah, but you’re not interested in hearing excuses, are you? I’ll wager you all want to know what’s going on with Double Crit now- namely, whether or not I’m actually going to start posting readable content again any time on the near future.
The short answer is yes. Definitely, I promise. At least, until I get hit with another bout of insomnia and my sleep schedule borks itself yet again. That’s been known to happen, I’m afraid. It’s rather irritating. Anyway, here’s an idea of what I’ve got in store for all you fine folks this month:
Hey there, folks. long time no see. Sorry for the marked lack of posts on Double Crit. I’ve actually been on vacation (long story, all you need to know is that someone very close to me passed away and the burial was several provinces away on the week of the 19th.). But hey, I’m back now, and ready to jump right back into regular updates. For the time being, I’m probably going to stick to Wednesday updates; I might add Friday to the mix at a later date. We’ll see how things go.
Anyway, this post is going to be a little different from my usual fare (if I can even be said to have a ‘usual’), in that it might not necessarily appear to relate to gaming at first. But trust me, it does – those of you who’ve been following industry news lately can attest to that. So, let’s get right down to it:
I will never, so long as I have the choice of alternatives, use Windows 8.
Okay, so first things first…yeah, this post is way too late. My apologies for that. While I’m sure you’re incredibly interested in hearing the reason why I wasn’t able to get this article up and running on time, we’ve something to discuss today. Something fairly important, as a matter of fact. See, earlier this month, a judge in the European Union made a very, very interesting ruling- one can only describe it as fairly progressive.
If you’re in one of the EU’s member states, and you’ve purchased digital content online (such as through Steam or Origin), you are legally allowed to resell it: regardless of what the organization you purchased it from tries to tell you. Pretty good, right? But what does it mean for the industry? This could be the basis of a revolutionary new set of laws, right?
First and foremost, my apologies for being absent last Thursday. It was something of a busy week, the latter of which was spent fending off sickness (which I’m still not entirely certain I’ve conquered.) Regardless, I’m back, and with any luck, I can get back to posting regular content.
Today’s fare is going to be rather light, admittedly, but later in the week I’m going to discuss the ruling in the EU earlier this month about the resale of open data licenses (and what it says about the absurd copy protection we’re forced to suffer through.) Similarly, next week I’ll be discussing how the medium of gaming has grown up, and what still needs to be done if it’s to be taken seriously – I’ll be making references to some of my earlier articles here. So, there’s some good stuff on the way. Stay tuned, folks.
For now, let’s talk about Valve’s latest venture.